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extendFinger
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open fun extendFinger(index: Int): Unit |
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extendRoller
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open fun extendRoller(index: Int): Unit |
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extendRollers
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open fun extendRollers(): Unit |
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moveToInitialPositions
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open fun moveToInitialPositions(): Unit |
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retractFinger
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open fun retractFinger(index: Int): Unit |
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retractRoller
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open fun retractRoller(index: Int): Unit |
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retractRollers
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open fun retractRollers(): Unit |
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rollersCount
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open fun rollersCount(): Int |
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setArmPower
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open fun setArmPower(power: Double): Unit |
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setElbowPower
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open fun setElbowPower(power: Double): Unit |
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setExtenderPower
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open fun setExtenderPower(power: Double): Unit |
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setFingerPower
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open fun setFingerPower(index: Int, position: Int): Unit |
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setPower
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open fun setPower(power: Double): Unit |
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setRollerPosition
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open fun setRollerPosition(index: Int, position: Int): Unit
open fun setRollerPosition(position: Int): Unit |
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setShoulderPower
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open fun setShoulderPower(power: Double): Unit |
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standard
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open static fun standard(hardwareMap: HardwareMap): OldIntake |
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stopArm
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open fun stopArm(): Unit |
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stopArmAndExtender
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open fun stopArmAndExtender(): Unit |
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stopExtender
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open fun stopExtender(): Unit |
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toggleFinger
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open fun toggleFinger(index: Int): Unit |
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toggleRoller
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open fun toggleRoller(index: Int): Unit |